I was a game user researcher on The Best Place to Be, a student project at USC.
The Best Place to Be is a 2.5-dimensional narrative adventure game in which players control a lone character who abandons home to search for utopia in a desolate retro-future overrun by colossal, nightmarish creatures.
This project used a minigame representing an inner conflict to determine how the protagonist interacts with NPCs, instead of directly selecting dialogue options. One of the most interesting usability challenges for this game was making sure players understood this mechanic and experienced it as well-integrated with the rest of the game.
I was responsible for conducting playtests and heuristic evaluations for usability, and I advised the designers on usability.