Game User Researcher at That’s Not a Game

I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for a two-player mobile game that sparks deep conversations between friends, Wild Honesty.

I worked with the game developer to clarify his objectives for playtesting, and I designed and implemented research protocols to get information on the experience goals he’s most interested in.

I had to problem solve to address a number of methodological challenges, including our inability to directly observe gameplay (for a number of reasons) and the game requiring two players who already know each other.

I previously consulted on design and positive psychology for an earlier version of this project while at USC.

Wild Honesty will be available in the Apple App Store soon!

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