I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for a two-player mobile game that sparks deep conversations between friends, Wild Honesty.
I worked with the game developer to clarify his objectives for playtesting, and I designed and implemented research protocols to get information on the experience goals he’s most interested in.
I had to problem solve to address a number of methodological challenges, including our inability to directly observe gameplay (for a number of reasons) and the game requiring two players who already know each other.
I previously consulted on design and positive psychology for an earlier version of this project while at USC.
Wild Honesty will be available in the Apple App Store soon!