I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for Wild Honesty, a two-player game that sparks deep conversations between friends which was formatted for mobile at the time.
Wild Honesty is out now on Steam!
I worked with the game developer to clarify his objectives for playtesting, and I designed and implemented research protocols to get information on the experience goals he’s most interested in.
I had to problem solve to address a number of methodological challenges, including our inability to directly observe players (for various reasons, including protecting the privacy of gameplay) and the game requiring two players who already know each other.
I previously consulted on design and positive psychology for an earlier version of this project while at USC.