Rhizome Connect was a virtual social and scholarly event for BTS fans that took place August 7 – 16, 2020. For this conference, I proposed and facilitated a Reciprocity Ring social event, and supported the organizers in various aspects of event production.
I was the creative director and a designer, writer, and developer for this game that combined turn-based combat and narrative gameplay to explore the role of hope in the face of seemingly insurmountable challenges.
“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”
I was a designer and usability researcher on this MFA thesis project by Gabriela Gomes.
“A fun game for friends that leads to deep conversations.”
I contributed as a consultant on design and research-based positive interventions for this two-player mobile game in 2017-2018.
A supernatural narrative point-and-click game about death and relationships.
I was a designer, writer, and developer on this game made with Unity.
I was a concept and gameplay designer for this 4-player hidden identity card game that will test your bluffing skills.
A parody of reality TV and dating culture that will bring out your fiercely competitive side.
I was a concept and gameplay designer for this board game.