I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for a two-player mobile game that sparks deep conversations between friends, Wild Honesty.
I was a game user researcher on The Best Place to Be, a student project at USC.
The Best Place to Be is a 2.5-dimensional narrative adventure game in which players control a lone character who abandons home to search for utopia in a desolate retro-future overrun by colossal, nightmarish creatures.
“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”
I was a designer and usability researcher on this MFA thesis project by Gabriela Gomes.