Contributions to Rhizome Connect virtual conference

Rhizome Connect is a virtual social and scholarly event for BTS fans taking place August 7 – 16, 2020. It is presented by the Rhizomatic Revolution Review, a peer-reviewed publication about BTS.

I am presenting a virtual booth (short paper) on the topic of “BTS and positive psychology: New pathways for exploring BTS’ effect on well-being.”

I am also facilitating a Reciprocity Ring social event.

Continue reading “Contributions to Rhizome Connect virtual conference”

Publication – Healing Spaces: Feasibility of a multisensory experience for older adults with advanced dementia and their caregivers

A paper on the design and feasibility evaluations of Healing Spaces was published as part of the proceedings of the PETRA ’20 Conference on PErvasive Technologies Related to Assistive Environments. I contributed to the paper as second author, particularly in section 4.1 describing the RITE study, which I led during the project’s development. 

Named Best Novelty Paper at PETRA 2020 Best Paper Awards

Continue reading “Publication – Healing Spaces: Feasibility of a multisensory experience for older adults with advanced dementia and their caregivers”

Healing Spaces

“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”

I was a designer and usability researcher on this MFA thesis project by Gabriela Gomes.

Continue reading “Healing Spaces”

Published in Well Played: A Special Issue on Meaningful Play and Games for Social and Emotional Learning

I was an author on ‘Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families.’ This article is about a collaborative VR game in development at USC’s Creative Media & Behavioral Health Center. I provided content for the literature review, presenting relevant psychological scholarship about games, virtual reality, well-being, resilience, and compassion.

Continue reading “Published in Well Played: A Special Issue on Meaningful Play and Games for Social and Emotional Learning”

Powered by WordPress.com.

Up ↑