The Being Academy

I was the research lead for a project by The Being Academy. I provided the designer with a perspective on positive psychology research and behavioral health interventions, and was also involved in playtest survey design.

The project I worked on is a multi-media platform for meditation, self-reflection, and spiritual development built around twelve emotional states or mindsets including joy, sorrow, loneliness, and hope.

Continue reading “The Being Academy”

Healing Spaces

“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”

I was a designer and usability researcher on this MFA thesis project by Gabriela Gomes.

Continue reading “Healing Spaces”

Published in Well Played: A Special Issue on Meaningful Play and Games for Social and Emotional Learning

I was an author on ‘Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families.’ This article is about a collaborative VR game in development at USC’s Creative Media & Behavioral Health Center. I provided content for the literature review, presenting relevant psychological scholarship about games, virtual reality, well-being, resilience, and compassion.

Continue reading “Published in Well Played: A Special Issue on Meaningful Play and Games for Social and Emotional Learning”

Powered by WordPress.com.

Up ↑