I was a presenter at BTS: A Global Interdisciplinary Conference Project in January 2020, where I shared “Hey ARMY, Play This: A Game Design Analysis of ARMYPEDIA.”
I was an author on ‘Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families.’ This article is about a collaborative VR game in development at USC’s Creative Media & Behavioral Health Center. I provided content for the literature review, presenting relevant psychological scholarship about games, virtual reality, well-being, resilience, and compassion.
An exploration of research on avatars, possible selves, and how game design can positively impact players. (2016)
Continue reading “The Best Possible (Virtual) Self”
An in-depth analysis of Mass Effect drawing from psychodynamic theory. Just something I wrote for fun in 2016 because I couldn’t stop thinking about Mass Effect.