Rhizome Connect was a virtual social and scholarly event for BTS fans that took place August 7 – 16, 2020. For this conference, I proposed and facilitated a Reciprocity Ring social event, and supported the organizers in various aspects of event production.
I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for Wild Honesty, a two-player game that sparks deep conversations between friends which was formatted for mobile at the time.
“A fun game for friends that leads to deep conversations.”
I contributed as a consultant on design and research-based positive interventions for this two-player mobile game in 2017-2018.